Creation of the Virtual Venus explores the translation of the female form across physical and digital space. Drawing on the historical motif of the reclining figure, the work reconfigures this lineage through processes of scanning and digital reconstruction, where the body is no longer fixed but continuously reinterpreted.
Originating from Smith’s bronze sculpture Breeze (2019), the work emerges through a sequence of clay modelling, casting, scanning, and digital manipulation. The scanning process produces distortions rather than accurate reproductions, generating forms that reflect technology’s capacity to misread and reconstruct the body.
These digital iterations are not secondary to the sculpture, but integral to its evolution. They introduce a layer of mediation in which the figure becomes suspended between organic and artificial states, existing across dimensions.
In this space, the work considers how ideals of beauty, presence, and authorship are reshaped through technological systems, where the body is no longer stable, but continually translated.
Creation of the Virtual Venus, 2021
Triptic 3/3
Digital & Print